Collaborative Worldbuilding for Video Games
"[Whenever] I approach writing a horror short story or a horror game, I think about the worldbuilding that lets me capitalize on this, rather than fully inventing a whole new world. It helps me generate stories, characters, and, importantly, mechanics. Worldbuilding is an avenue toward both story and gameplay, and world-building is at its best when it's treated as this space for generating coherent, tangible effects and interactions in our games."
"Worldbuilding is a continual process throughout game development, a confluence of decisions that are made early on and that inform the work writers, designers, artists, composers, and so forth do, as well as decisions that get made in the course of development. Technical constraints can cause us to have to go back and revisit the worldbuilding. Distinct ways of surfacing details about the world can also provide the space to flesh out a specific aspect of …
"[Whenever] I approach writing a horror short story or a horror game, I think about the worldbuilding that lets me capitalize on this, rather than fully inventing a whole new world. It helps me generate stories, characters, and, importantly, mechanics. Worldbuilding is an avenue toward both story and gameplay, and world-building is at its best when it's treated as this space for generating coherent, tangible effects and interactions in our games."
"Worldbuilding is a continual process throughout game development, a confluence of decisions that are made early on and that inform the work writers, designers, artists, composers, and so forth do, as well as decisions that get made in the course of development. Technical constraints can cause us to have to go back and revisit the worldbuilding. Distinct ways of surfacing details about the world can also provide the space to flesh out a specific aspect of the worldbuilding. Worldbuilding isn't static, and it doesn't begin and end in concept or pre-production. It is constantly being done at all stages of development, in both big and small ways. It is a dynamic backdrop to our stories and our mechanics."
"Worldbuilding is a way of setting up inherent pressures in the world that will then bear down on your characters to create meaningful character arcs and plot points that grow and evolve both your character and your world."